Welcome to Mr W's Teaching Emporium.
I love to create learning games, quizzes, pupil-led activities and creative lessons to make a child's learning journey enjoyable and memorable. After all, we're only at school once!
Check out my YouTube channel for more FREE resources!
Welcome to Mr W's Teaching Emporium.
I love to create learning games, quizzes, pupil-led activities and creative lessons to make a child's learning journey enjoyable and memorable. After all, we're only at school once!
Check out my YouTube channel for more FREE resources!
The Behaviour Matrix is a simple yet effective way to manage behaviour in your classroom.
Simply enter each pupil’s name into the designated spaces for your class and display the PowerPoint on your Interactive Whiteboard. Once you do, an epic title screen will appear, accompanied by a cinematic sound effect, signalling to the class that the ‘Matrix’ is now active.
The behaviour screen will automatically appear (no need to advance the PowerPoint manually). You can update a pupil’s status at any time by pressing the button to the right for rewards or to the left for sanctions. Pupils can move in both directions during a single lesson which has been shown to promote individual responsibility. With sanctions and rewards clearly labelled across the top of the screen, pupils will easily see their current status; note that the labels are editable and can be customised to align with your school’s behaviour system.
Every time a sanction or reward is given, a corresponding cinematic sound effect will play. This means that during independent tasks, pupils will be alerted by sound if they are being rewarded for their work or sanctioned for poor behaviour.
Additionally, with a clickable traffic light system at the bottom of the screen, you can indicate whether pupils are allowed to talk or not. Clicking the amber button in the centre will initiate an epic 3-second countdown, signalling that conversations must stop within that time. Use the status buttons effectively once the lights turn ‘red’ and the corresponding sound effect plays to reinforce expectations. To allow talking again, simply click the ‘green’ light to deactivate the red light, play the ‘green’ sound effect and illuminate the green light.
There are 38 pupils spaces in the template provided. Simply delete any superfluous names and status boxes for your classes. Tip: Save a different matrix for each class and pin the PowerPoints on your ‘open menu’ to enable swift access for each class you teach.
This system really works and is highly regarded by pupils in my own classes!
Welcome to the Feedback Hub!
Fully customisable for whichever subject you teach, this is an incredibly speedy way to mark your pupil’s work. Begin by loading in the names of your pupils into the ‘Class List & Data’ tab, type in your criteria and begin marking.
What the ‘Feedback Hub’ does is it reads the scores you load into the ‘Class List & Data’ table and, at the touch of a button, presents you with a score breakdown, a WWW and an EBI target, all in a clearly presented printable criteria for you to return with the child’s work. All names and scores are loaded from a drop-down menu in the pupil name selector. NO NEED TO WRITE ANY COMMENTS YOURSELF!
By saving one of these for each of your classes, you only need to make a copy for each piece of work and you will have a pre-named, automatically-dated criteria whenever you need it. This will save you hours!
These A3 Autism Awareness posters come in printable PDF format. Covering each of the key needs of people with Autism, they can be displayed simultaneously or rotated so there is a different focus each week.
By purchasing this resource, you receive two different versions of the poster pack:
Teacher’s Pack - for display in your classroom or around school.
Staff Pack - for use by SENCOs or for Staff Room display.
Mornings can sometimes be a little hectic for varying reasons so getting important information to our classes can be a little challenging at times but, with this digital classroom noticeboard, the children can read the day’s important information at their leisure.
Simply change ‘Your Teacher’ to your own name, add the day’s notices, choose someone in your class to be crowned ‘Yesterday’s Class Hero’ and you’re good to go - the date updates itself so no annoying admin!
Citizen, welcome to the TimeMaster’s Guild.
‘TimeMaster: 2023 Edition’ is a video-game-style PowerPoint designed to quench that thirst for games during Tutor Time or Golden Time. Classes begin by selecting their character, Hydra or Firefly, before being immersed in space-age animated graphics, fully interactive games and bass-hungry Cyberpunk music… This will seriously light up your classroom!
The game includes:
A general knowledge quiz
A minesweeper challenge
An anagram solver challenge
A sharpshooter challenge
Does your class have what it takes to become a TimeMaster?
This PowerPoint based rewards board is designed to reward positive behaviour, placing additional focus on collective class responsibility. It is fully animated with moving backgrounds, sound effects and nine editable boxes to showcase your clear expectations.
It follows my own school’s behaviour rewards system (House Point and Commendation) but you can change it to your own tiered system. You can also change any of the behaviours to suit your own expectations.
To use:
Present the PowerPoint on your projector or IWB.
Use the plus and minus buttons on each behaviour expectation to place the corresponding number in the Rewards Panel at the bottom of the screen. E.g. the ‘Kindness’ plus button will add the ‘1’ and the ‘Kindness’ minus button will remove it.
Once boxes 1-4 are filled in, the class are rewarded with a House Point. Once all boxes (1-6) are filled in, the class are rewarded with a Commendation.
The red boxes are for poor behaviour and clicking the plus signs on any of the red boxes will freeze boxes 4 and 6 (thus preventing the class from receiving their reward); this MUST be a temporary measure to encourage positive behaviour from those who have not met expectations yet. Use any of the red minus buttons to remove the ‘Frozen’ icons.
By encouraging collective responsibility from the class, it places the responsibility for good behaviour on all children. Publicly celebrating good behaviour and using individual children’s behaviour to dictate the outcome has frequently encouraged results. For this to to work fully, it is vital that you demonstrate that you are more interested in rewarding the positive!
This bundle gives you a platform to teach and revise SATs/11+ skills whilst removing the boredom factor, all for significantly less than what you would pay if buying the resources separately! Put some fun in SATs/11+ English.
What you get:
Escape - an immersive horror PowerPoint video game with play along activity booklet and mark scheme. (RRP £7.99)
The Ultimate 11+ English Game Show (SATS/11+) - a fully interactive, seven-round PowerPoint TV show for SATS/11+ English preparation. (RRP £4.99)
Interactive TV quiz show - an animated and formatted PowerPoint TV quiz show style template ready for you to add your questions and answer options to. (RRP £1)
The Chase: SATs/11+ Comprehensions - a PowerPoint version of the beloved ITV game show, The Chase, all based on a pack of six comprehension texts. (FREE)
Quizmaster - a board game to revise spelling, writer’s techniques and punctuation. (FREE)
Trivial Pursuit for 11+ English (SATs/11+) - an English version of the popular board game. (FREE)
This fully animated two-minute PowerPoint lap timer can be used in a variety of settings. Click the Start button and a chime will sound. The first number will then illuminate and the arrow will move for two-minutes onto the next number. In the background, a coloured circle will indicate how much of that particular go is left. At the end of the timer, an automatic video will display a green tick.
This has been used in English lessons to time shared reading but it can be used in most if not all subjects.
A simple start and stop spinner to decide which reading method you will use in a particular lesson. Simply click the button to start the spinner and click it to stop the spinner. Complete with a moving background and sound effects.
This twenty-question interactive PowerPoint quiz show template is ready for you to make revision, topic tests or Golden Time fun and competitive.
This real-feel-TV-game-show-inspired-quiz contains oodles of animations which means that you only need to write in the questions and answer options in the relevant boxes and you have something fun, interactive and enjoyable for any age group. All of the multiple-choice answers are clickable and will turn orange upon being clicked. To reveal the correct answer, simply click the ‘Reveal Answer’ button at the top of the screen and the correct answer will turn green.
Not only that, thanks to the wizardry of embedded macro, you can now control the team scores across all of the question slides. Simple up-and-down arrows make the scores easy to control and you don’t even need to take the cap off your whiteboard pen. Plus, you can also reset the scores to zero at the touch of a button once you reach the end of the game.
Please Note: In order to achieve full functionality, you will need to click ‘Enable Content’ when you first load the PowerPoint file.